Trials Of Atlantis
Master Levels
Foreword: This guide is used to help through Master Levels , continue to check here for any new updates.
Getting Started
Port to Atlantis
Talk to the Aribiter
Walk through the portal
Talk to the Primary Scholar
EDIT: You can do trials 1-9 in any order, have to do 10 last though.
Master Level 1
Trial 1 -- Lord Krojer, ~50.5 36k Anatole underwater at the bottom
of the ocean
You must solo this trial. You cannot be grouped.
Procedure:
Talk to Lord Krojer.
Click on a champion's name in the text box.
Follow the champion out into the arena.
Right click on the champion.
Fight and win.
You only need to kill one champion to advance.
If you kill all 6 you get a decent (but not spectular ring).
To advance, either after 1 or 6, or any in between, talk to Lady Farahz... she's
just sw of Lord Krojer.
Trial 2 -- Thieves
Go to about 25 25 Meso... bottom of the ocean.
Talk to L.
He will tell you where the two brothers named B are (e.g. "west in the
Skylok terrority"). Using Kallisti's maps, go there. Kill them (you only
need to kill one).
That's it.
Trial 3 -- Chiefs
42.4 2.4 meso or just a bit north of there 46 58 boreal... however, they are
rare spawns... haven't done this one yet EDIT: just got it
w00t!
Trial 4 -- Barrier
30 33k Hesp
Barrier is immune to magic and yellow con but with lots of hp. Also lots of blue
con will be around it, so bring a pbaoer to keep that away. Once the barrier
goes down, a red con mob pops out. Pretty easy to kill. Keep track of who gets
the Belt drop from this mob, as it is used in Trial 6.
Trial 5 -- Fire
40.1 22k Anatole
Talk to Ianetor. Listen carefully to what he says.
Get your entire group on the island, then say begin.
Then run onto the island yourself and wait.
Make sure no one else comes onto the island, or else it gets significantly
harder.
Kill order is S Z A. Kill S first, stick to him in melee and keep him slammed as
much as possible and he should go down easily. To kill Z, ignore Z and just kill
its pets that periodically spawn. Only melee Z when it is below 5% health.
Finally, just melee down A and you get a nice win.
Trial 6 -- Kirk
40.1 22k Anatole or so, South of Trial 5
Have someone with the Belt from Trial 4 in your group.
Then just take down Kirk.
Pretty straightforward.
Trial 7 -- Rammas
40.1 22k Anatole or so, North of Trial 5
Go to the domed thing, place 1 person on each of the 5 pads. The rest of the
people are free. Those people on the 5 pads must stay there for all the fights.
There will be waves of spawn from blue to red, increasing order before Rammas
(or Rassa? It's 4:30 am here) spawns. Kill those. Handy to have pbaoer not on a
pad so he or she can run around and get rid of clumps of mobs. Kill Rassa. Make
sure to stay on the pads or else you won't be able to do damage to him. You can
do this with another group with /bg. Rammas drops the mirror I believe.
Trial 8 -- Azures and Rubies
15 50 Notos
Down at the bottom.
On the Ruby shark, make sure your in Deep Sands. And after the hamemrheads fight
an azure, watch the fight, eventually, one of those will have a sparkly red in
their mouth
Trial 9 -- Harpies
Go to 32.8 46.4 Notos or 28.2 52.1 Notos first. There, /dig. Wait until you get
a stone that reveals harpies to you. Then go west and kill Desmona Get everyone
or at least a few 3+ to /dig and get a coin. The harpies steal them at random
when they attack. so you gonna need a few to get moving once you get them.
Trial 10 -- Cetus
Cetus cave is located at 57k, 6k in Meso, you need multiple persons with the Red Rubies from step#8 to stand in the focus bubble. Attack Cetus when he is down to aprox 40% he will announce he is gonna port to heal himself this is where you USE the Ruby to prevent him from porting to heal(have to USE from inside the focus bubble). May need todo this more than once so have more than 1 Ruby!! The Mirror blocks one shot form his uber nuke make sure tanks have them as well for an easier time killing Cetus.